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Searched refs:isCompiled (Results 1 – 11 of 11) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DShader.h62 bool isCompiled();
DShader.cpp265 bool Shader::isCompiled() in isCompiled() function in es2::Shader
DProgram.cpp1536 if(!fragmentShader || !fragmentShader->isCompiled()) in link()
1541 if(!vertexShader || !vertexShader->isCompiled()) in link()
DlibGLESv2.cpp3145 *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE; in GetShaderiv()
/external/angle/src/libANGLE/
DShader.h194 bool isCompiled();
DShader.cpp623 bool Shader::isCompiled() in isCompiled() function in gl::Shader
DGLES1Renderer.cpp557 if (!shaderObject->isCompiled()) in compileShader()
Dqueryutils.cpp1472 *params = shader->isCompiled() ? GL_TRUE : GL_FALSE; in QueryShaderiv()
DProgram.cpp3266 if (!shader->isCompiled()) in linkValidateShaders()
DContext.cpp859 if (shaderObject->isCompiled()) in createShaderProgramv()
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp2784 if (shader->isCompiled()) in CaptureSharedContextMidExecutionSetup()
2798 if (sourcePointer && (!shader->isCompiled() || sourcePointer != shaderSource.c_str())) in CaptureSharedContextMidExecutionSetup()