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Searched refs:isComputeShaderAttached (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/
DProgram.cpp3242 bool isComputeShaderAttached = shaders[ShaderType::Compute] != nullptr; in linkValidateShaders() local
3250 if (isComputeShaderAttached && isGraphicsShaderAttached) in linkValidateShaders()
3284 if (isComputeShaderAttached) in linkValidateShaders()