Searched refs:isCpuBuffer (Results 1 – 12 of 12) sorted by relevance
84 SkASSERT(!block.fBuffer->isCpuBuffer()); \100 if (!buffer->isCpuBuffer() && static_cast<GrGpuBuffer*>(buffer)->isMapped()) { in deleteBlocks()129 if (!buffer->isCpuBuffer()) { in unmap()148 if (!buffer->isCpuBuffer() && !static_cast<const GrGpuBuffer*>(buffer)->isMapped()) { in validate()153 SkASSERT(buffer->isCpuBuffer() || !static_cast<const GrGpuBuffer*>(buffer)->isMapped()); in validate()158 SkASSERT(buffer->isCpuBuffer() || !static_cast<const GrGpuBuffer*>(buffer)->isMapped()); in validate()162 if (!buffer->isCpuBuffer() && static_cast<GrGpuBuffer*>(buffer)->wasDestroyed()) { in validate()300 if (!buffer->isCpuBuffer() && static_cast<GrGpuBuffer*>(buffer)->isMapped()) { in putBack()333 if (!buffer->isCpuBuffer()) { in createBlock()348 if (block.fBuffer->isCpuBuffer()) { in createBlock()[all …]
271 SkASSERT(drawIndirectBuffer->isCpuBuffer() || in drawIndirect()281 SkASSERT(drawIndirectBuffer->isCpuBuffer()); in drawIndirect()297 SkASSERT(drawIndirectBuffer->isCpuBuffer() || in drawIndexedIndirect()308 SkASSERT(drawIndirectBuffer->isCpuBuffer()); in drawIndexedIndirect()
30 virtual bool isCpuBuffer() const = 0;
63 bool isCpuBuffer() const final { return false; } in isCpuBuffer() function
34 bool isCpuBuffer() const override { return true; } in isCpuBuffer() function
102 if (indexBuffer->isCpuBuffer()) { in onBindBuffers()134 SkASSERT(instanceBuffer->isCpuBuffer() || in bindInstanceBuffer()153 SkASSERT(vertexBuffer->isCpuBuffer() || in bindVertexBuffer()249 if (drawIndirectBuffer->isCpuBuffer()) { in buffer_offset_to_gl_address()297 SkASSERT(drawIndirectBuffer->isCpuBuffer()); in multiDrawArraysANGLEOrWebGL()369 SkASSERT(drawIndirectBuffer->isCpuBuffer()); in multiDrawElementsANGLEOrWebGL()
92 if (vertexBuffer->isCpuBuffer()) { in set()200 if (ibuff->isCpuBuffer()) { in bindWithIndexBuffer()
875 SkASSERT(!transferBuffer->isCpuBuffer()); in onTransferPixelsTo()1914 if (buffer->isCpuBuffer()) { in bindBuffer()3892 SkASSERT(!ibuf || ibuf->isCpuBuffer() || !static_cast<const GrGpuBuffer*>(ibuf)->isMapped()); in bindInternalVertexArray()
157 SkASSERT(!d3dVertexBuffer->isCpuBuffer()); in bindBuffers()164 SkASSERT(!d3dInstanceBuffer->isCpuBuffer()); in bindBuffers()173 SkASSERT(!d3dIndexBuffer->isCpuBuffer()); in bindBuffers()
742 SkASSERT(!gpuVertexBuffer->isCpuBuffer()); in onBindBuffers()747 SkASSERT(!gpuInstanceBuffer->isCpuBuffer()); in onBindBuffers()752 SkASSERT(!gpuIndexBuffer->isCpuBuffer()); in onBindBuffers()786 SkASSERT(!drawIndirectBuffer->isCpuBuffer()); in onDrawIndirect()811 SkASSERT(!drawIndirectBuffer->isCpuBuffer()); in onDrawIndexedIndirect()
326 SkASSERT(!indirectBuffer->isCpuBuffer()); in drawIndirect()344 SkASSERT(!indirectBuffer->isCpuBuffer()); in drawIndexedIndirect()
268 SkASSERT(!vertexBuffer->isCpuBuffer());275 SkASSERT(!instanceBuffer->isCpuBuffer());282 SkASSERT(!indexBuffer->isCpuBuffer());