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Searched refs:isCubeComplete (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/libANGLE/
DTexture.cpp233 bool TextureState::isCubeComplete() const in isCubeComplete() function in gl::TextureState
262 ASSERT(mType != TextureType::CubeMap || isCubeComplete()); in getBaseLevelDesc()
268 ASSERT(mType != TextureType::CubeMap || isCubeComplete()); in getLevelZeroDesc()
388 if (mType == TextureType::CubeMap && !isCubeComplete()) in computeSamplerCompleteness()
679 ASSERT(isCubeComplete()); in getImageDesc()
1856 if (!mState.isCubeComplete()) in getAttachmentSize()
1874 if (!mState.isCubeComplete()) in getAttachmentFormat()
DTexture.h123 bool isCubeComplete() const;
DFramebuffer.cpp118 !texture->getTextureState().isCubeComplete()) in CheckAttachmentCompleteness()
DvalidationES.cpp1870 if (target == TextureType::CubeMap && !texture->getTextureState().isCubeComplete()) in ValidateGenerateMipmapBase()
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.cpp1124 if(!isCubeComplete()) in isSamplerComplete()
1141 bool TextureCubeMap::isCubeComplete() const in isCubeComplete() function in es2::TextureCubeMap
1173 if(!isCubeComplete()) in isMipmapCubeComplete()
1387 if(!isCubeComplete()) in generateMipmaps()
DTexture.h311 bool isCubeComplete() const;
DlibGLESv2.cpp2127 if(!cube->isCubeComplete()) in GenerateMipmap()
/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.h462 bool isCubeComplete() const;
DTextureD3D.cpp2069 bool TextureD3D_Cube::isCubeComplete() const in isCubeComplete() function in rx::TextureD3D_Cube