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Searched refs:isDataTypeFloatType (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/opengl/
DgluShaderUtil.hpp274 inline bool isDataTypeFloatType (DataType dataType) { return (dataType >= TYPE_FLOAT) && … in isDataTypeFloatType() function
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderExecutor.cpp103 if(glu::isDataTypeFloatType(symIter->varType.getBasicType())) in packFloat16Bit()
369 …const std::string packPrefix = (isInput16Bit && glu::isDataTypeFloatType(output->varType.getBasicT… in generateFragShaderOutAssign()
1708 …const bool f16BitTest = spec.packFloat16Bit && glu::isDataTypeFloatType(symIter->varType.getBasicT… in generateExecBufferIo()
1722 …const bool f16BitTest = spec.packFloat16Bit && glu::isDataTypeFloatType(symIter->varType.getBasicT… in generateExecBufferIo()
1755 …const bool f16BitTest = spec.packFloat16Bit && glu::isDataTypeFloatType(symIter->varType.getBasicT… in generateExecBufferIo()
2090 floatResult.push_back(glu::isDataTypeFloatType(symbol.varType.getBasicType())); in generateSpirv()