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Searched refs:isDepthMaskedOut (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/
Dangletypes.cpp129 bool DepthStencilState::isDepthMaskedOut() const in isDepthMaskedOut() function in gl::DepthStencilState
Dangletypes.h234 bool isDepthMaskedOut() const;
DFramebuffer.cpp2281 bool depth = (mask & GL_DEPTH_BUFFER_BIT) != 0 && !depthStencil.isDepthMaskedOut(); in ensureClearAttachmentsInitialized()
DContext.cpp4200 return mState.getDepthStencilState().isDepthMaskedOut(); in isClearBufferMaskedOut()
4204 return mState.getDepthStencilState().isDepthMaskedOut() && in isClearBufferMaskedOut()
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp273 return dsState.isDepthMaskedOut() ? vk::ResourceAccess::ReadOnly : vk::ResourceAccess::Write; in GetDepthAccess()