Searched refs:isDepthStencilResolve (Results 1 – 1 of 1) sorted by relevance
928 const bool isDepthStencilResolve = in blit() local931 const bool isResolve = isColorResolve || isDepthStencilResolve; in blit()1233 ASSERT(!isDepthStencilResolve || readRenderTarget->getLevelIndex() == gl::LevelIndex(0)); in blit()1236 bool canBlitWithCommand = !isDepthStencilResolve && noClip && in blit()1256 if (isDepthStencilResolve) in blit()