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Searched refs:isDestSigned (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.h172 bool isDestSigned,
238 bool isDestSigned,
DBlit11.cpp949 bool isDestSigned = (destComponentType == GL_INT); in copyTexture() local
970 ANGLE_TRY(getBlitShader(context, destFormat, sourceFormat, isSrcSigned, isDestSigned, in copyTexture()
1384 bool isDestSigned, in getBlitShaderOperation() argument
1410 else if (isDestSigned) in getBlitShaderOperation()
1576 bool isDestSigned, in getBlitShader() argument
1586 isDestSigned, unpackPremultiplyAlpha, in getBlitShader()