Searched refs:isDestSigned (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Blit11.h | 172 bool isDestSigned, 238 bool isDestSigned,
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D | Blit11.cpp | 949 bool isDestSigned = (destComponentType == GL_INT); in copyTexture() local 970 ANGLE_TRY(getBlitShader(context, destFormat, sourceFormat, isSrcSigned, isDestSigned, in copyTexture() 1384 bool isDestSigned, in getBlitShaderOperation() argument 1410 else if (isDestSigned) in getBlitShaderOperation() 1576 bool isDestSigned, in getBlitShader() argument 1586 isDestSigned, unpackPremultiplyAlpha, in getBlitShader()
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