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Searched refs:isGLES3 (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/
DvalidationESEXT.cpp83 bool isGLES3 = context->getClientMajorVersion() >= 3; in ValidateObjectIdentifierAndName() local
122 if (!isGLES3 && !context->getExtensions().vertexArrayObjectOES) in ValidateObjectIdentifierAndName()
135 if (!isGLES3 && !context->getExtensions().occlusionQueryBoolean) in ValidateObjectIdentifierAndName()
148 if (!isGLES3) in ValidateObjectIdentifierAndName()
161 if (!isGLES3) in ValidateObjectIdentifierAndName()
DContext.cpp9404 bool isGLES3 = context->getClientMajorVersion() >= 3; in updateValidBindTextureTypes() local
9409 {TextureType::_2DArray, isGLES3}, in updateValidBindTextureTypes()
9412 {TextureType::_3D, isGLES3 || exts.texture3DOES}, in updateValidBindTextureTypes()
/external/deqp/modules/glshared/
DglsLongStressCase.cpp185 static inline deUint32 randomBufferTarget (Random& rnd, const bool isGLES3) in randomBufferTarget() argument
187 return isGLES3 ? randomChoose(rnd, bufferTargets) : randomChoose(rnd, bufferTargetsGLES2); in randomBufferTarget()
190 static inline deUint32 randomBufferUsage (Random& rnd, const bool isGLES3) in randomBufferUsage() argument
192 return isGLES3 ? randomChoose(rnd, bufferUsages) : randomChoose(rnd, bufferUsagesGLES2); in randomBufferUsage()