Searched refs:isGLES3 (Results 1 – 3 of 3) sorted by relevance
/external/angle/src/libANGLE/ |
D | validationESEXT.cpp | 83 bool isGLES3 = context->getClientMajorVersion() >= 3; in ValidateObjectIdentifierAndName() local 122 if (!isGLES3 && !context->getExtensions().vertexArrayObjectOES) in ValidateObjectIdentifierAndName() 135 if (!isGLES3 && !context->getExtensions().occlusionQueryBoolean) in ValidateObjectIdentifierAndName() 148 if (!isGLES3) in ValidateObjectIdentifierAndName() 161 if (!isGLES3) in ValidateObjectIdentifierAndName()
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D | Context.cpp | 9404 bool isGLES3 = context->getClientMajorVersion() >= 3; in updateValidBindTextureTypes() local 9409 {TextureType::_2DArray, isGLES3}, in updateValidBindTextureTypes() 9412 {TextureType::_3D, isGLES3 || exts.texture3DOES}, in updateValidBindTextureTypes()
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/external/deqp/modules/glshared/ |
D | glsLongStressCase.cpp | 185 static inline deUint32 randomBufferTarget (Random& rnd, const bool isGLES3) in randomBufferTarget() argument 187 return isGLES3 ? randomChoose(rnd, bufferTargets) : randomChoose(rnd, bufferTargetsGLES2); in randomBufferTarget() 190 static inline deUint32 randomBufferUsage (Random& rnd, const bool isGLES3) in randomBufferUsage() argument 192 return isGLES3 ? randomChoose(rnd, bufferUsages) : randomChoose(rnd, bufferUsagesGLES2); in randomBufferUsage()
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