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Searched refs:isGraphicsShaderAttached (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/
DProgram.cpp3243 bool isGraphicsShaderAttached = shaders[ShaderType::Vertex] || in linkValidateShaders() local
3250 if (isComputeShaderAttached && isGraphicsShaderAttached) in linkValidateShaders()
3300 if (!isGraphicsShaderAttached) in linkValidateShaders()