Searched refs:isGraphicsShaderAttached (Results 1 – 1 of 1) sorted by relevance
3243 bool isGraphicsShaderAttached = shaders[ShaderType::Vertex] || in linkValidateShaders() local3250 if (isComputeShaderAttached && isGraphicsShaderAttached) in linkValidateShaders()3300 if (!isGraphicsShaderAttached) in linkValidateShaders()