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Searched refs:isLastShader (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/
DProgramLinkedResources.cpp861 bool isLastShader = (shaderType == ShaderType::Fragment); in validateGraphicsUniforms() local
862 if (!ValidateGraphicsUniformsPerShader(currentShader, !isLastShader, in validateGraphicsUniforms()