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Searched refs:isLoopMerge (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Pipeline/
DSpirvShaderControlFlow.cpp154 mergeIt->second.isLoopMerge = true; in AssignBlockFields()
650 if(!currentBlock.isLoopMerge) in EmitPhi()
DSpirvShader.hpp377 bool isLoopMerge = false; member in sw::SpirvShader::Block