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Searched refs:isMultisampledDepthStencil (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp2854 bool isMultisampledDepthStencil = bindDSV && desc.SampleDesc.Count > 1; in createRenderTarget() local
2855 if (isMultisampledDepthStencil && in createRenderTarget()