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Searched refs:isPatch (Results 1 – 15 of 15) sorted by relevance

/external/angle/src/compiler/translator/
DValidateTypeSizeLimitations.cpp102 bool isPatch, in setFieldOrVariableProperties() argument
109 variableOut->isPatch = isPatch; in setFieldOrVariableProperties()
130 isPatch, &fieldVariable); in setFieldOrVariableProperties()
145 setFieldProperties(*field->type(), field->name(), staticUse, true, isPatch, in setFieldOrVariableProperties()
170 bool isPatch, in setFieldProperties() argument
174 setFieldOrVariableProperties(type, staticUse, isShaderIOBlock, isPatch, variableOut); in setFieldProperties()
187 const bool isPatch = false; in setCommonVariableProperties() local
189 setFieldOrVariableProperties(type, staticUse, isShaderIOBlock, isPatch, variableOut); in setCommonVariableProperties()
DShaderVars.cpp55 isPatch(false), in ShaderVariable()
93 isPatch(other.isPatch), in ShaderVariable()
125 isPatch = other.isPatch; in operator =()
143 isPatch != other.isPatch || texelFetchStaticUse != other.texelFetchStaticUse || in operator ==()
451 (isPatch == other.isPatch) && location == other.location && in isSameVaryingAtLinkTime()
DCollectVariables.cpp143 bool isPatch,
149 bool isPatch,
337 bool isPatch = in setBuiltInInfoFromSymbol() local
340 setFieldOrVariableProperties(type, true, isShaderIOBlock, isPatch, info); in setBuiltInInfoFromSymbol()
755 bool isPatch, in setFieldOrVariableProperties() argument
762 variableOut->isPatch = isPatch; in setFieldOrVariableProperties()
782 setFieldProperties(*field->type(), field->name(), staticUse, isShaderIOBlock, isPatch, in setFieldOrVariableProperties()
800 setFieldProperties(*field->type(), field->name(), staticUse, true, isPatch, in setFieldOrVariableProperties()
844 bool isPatch, in setFieldProperties() argument
848 setFieldOrVariableProperties(type, staticUse, isShaderIOBlock, isPatch, variableOut); in setFieldProperties()
[all …]
/external/angle/include/GLSLANG/
DShaderVars.h230 bool isPatch; member
/external/angle/src/libANGLE/
DVaryingPacking.cpp166 if (backVarying && backVarying->isArray() && !backVarying->isPatch && !isStructField && in StripVaryingArrayDimension()
175 if (frontVarying && frontVarying->isArray() && !frontVarying->isPatch && !isStructField && in StripVaryingArrayDimension()
DProgramLinkedResources.cpp707 (frontShaderType == ShaderType::TessControl && !outputVarying.isPatch); in LinkValidateVaryings()
711 !inputVarying.isPatch); in LinkValidateVaryings()
Dqueryutils.cpp744 return variable.isPatch; in GetInputResourceProperty()
794 return outputVariable.isPatch; in GetOutputResourceProperty()
DProgram.cpp962 stream->writeBool(var.isPatch); in WriteShaderVar()
998 var->isPatch = stream->readBool(); in LoadShaderVar()
/external/deqp-deps/glslang/glslang/MachineIndependent/
DlinkValidate.cpp599 symbol.getQualifier().isPatch() != unitSymbol.getQualifier().isPatch() || in mergeErrorCheck()
DParseHelper.cpp3515 if (qualifier.isPatch() && qualifier.isInterpolation()) in globalQualifierTypeCheck()
3986 (qualifier.storage == EvqVaryingOut && ! qualifier.isPatch())) in arraySizesCheck()
3992 if ((qualifier.storage == EvqVaryingIn && ! qualifier.isPatch()) || in arraySizesCheck()
/external/deqp-deps/glslang/glslang/Include/
DTypes.h589 bool isPatch() const { return false; } in isPatch() function
648 bool isPatch() const { return patch; } in isPatch() function
/external/angle/third_party/vulkan-deps/glslang/src/glslang/Include/
DTypes.h603 bool isPatch() const { return false; } in isPatch() function
668 bool isPatch() const { return patch; } in isPatch() function
/external/angle/third_party/vulkan-deps/glslang/src/glslang/MachineIndependent/
DlinkValidate.cpp928 symbol.getQualifier().isPatch() != unitSymbol.getQualifier().isPatch() || in mergeErrorCheck()
DParseHelper.cpp3751 if (qualifier.isPatch() && qualifier.isInterpolation()) in globalQualifierTypeCheck()
4257 (qualifier.storage == EvqVaryingOut && ! qualifier.isPatch())) in arraySizesCheck()
4263 if ((qualifier.storage == EvqVaryingIn && ! qualifier.isPatch()) || in arraySizesCheck()
/external/vulkan-validation-layers/layers/
Dshader_validation.cpp1916 bool isPatch = patchIDs.find(var.ID) != patchIDs.end(); in ValidateShaderStageInputOutputLimits() local
1919 …CompIn += GetComponentsConsumedByType(src, var.baseTypePtrID, strip_input_array_level && !isPatch); in ValidateShaderStageInputOutputLimits()
1921 …mpOut += GetComponentsConsumedByType(src, var.baseTypePtrID, strip_output_array_level && !isPatch); in ValidateShaderStageInputOutputLimits()