Searched refs:isProj (Results 1 – 8 of 8) sorted by relevance
67 meshes = isProj(input) ? parseProj(input) : parseMshp(input); in decode()87 private static boolean isProj(ParsableByteArray input) { in isProj() method in ProjectionDecoder
326 bool isProj = functionHasProj(m_lookupSpec.function); in initTexture() local327 …float proj = isProj ? 1.0f/m_lookupSpec.minCoord[m_lookupSpec.function == FUNCTION_TEXTUREPR… in initTexture()419 bool isProj = functionHasProj(function); in initShaderSources() local423 int extraCoordComps = isProj ? (is2DProj4 ? 2 : 1) : 0; in initShaderSources()
3017 bool isProj = false; in createImageTextureBuiltIn() local3077 isProj = true; in createImageTextureBuiltIn()3114 isProj = true; in createImageTextureBuiltIn()3160 isProj = true; in createImageTextureBuiltIn()3180 isProj = true; in createImageTextureBuiltIn()3198 isProj = true; in createImageTextureBuiltIn()3214 isProj = true; in createImageTextureBuiltIn()3405 int drefComponent = isProj ? 2 : coordinatesChannelCount - 1; in createImageTextureBuiltIn()3514 if (isProj) in createImageTextureBuiltIn()3574 if (isProj) in createImageTextureBuiltIn()[all …]
1551 bool isProj = m_type == TYPE_TEXTURE2D_PROJ || m_type == TYPE_TEXTURE2D_PROJ_LOD; in createNextChild() local1552 int coordScalarSize = isProj ? 3 : 2; in createNextChild()1557 if (isProj) in createNextChild()
243 uint32_t coordinates = coordinate.componentCount - instruction.isProj(); in EmitImageSampleUnconditional()249 if(instruction.isProj()) in EmitImageSampleUnconditional()263 if(instruction.isProj()) in EmitImageSampleUnconditional()
500 bool isProj() const in isProj() function
570 bool isProj = functionHasProj(m_lookupSpec.function); in initTexture() local573 …float proj = isProj ? 1.0f/m_lookupSpec.minCoord[m_lookupSpec.function == FUNCTION_TEXTUREPR… in initTexture()747 bool isProj = functionHasProj(function); in initShaderSources() local754 int extraCoordComps = (isProj ? (is2DProj4 ? 2 : 1) : 0) + (isShadow ? 1 : 0); in initShaderSources()
858 bool isProj = functionHasProj(m_lookupSpec.function); in initTexture() local861 …float proj = isProj ? 1.0f/m_lookupSpec.minCoord[m_lookupSpec.function == FUNCTION_TEXTUREPR… in initTexture()1225 bool isProj = functionHasProj(function); in initShaderSources() local1236 …int extraCoordComps = (isProj ? (is2DProj4 ? 2 : (is1DProj4 ? 3 : 1)) : 0) + (isShadow ? (m_t… in initShaderSources()3139 const bool isProj = functionHasProj(function); in initShaderSources() local3146 const int extraCoordComps = (isProj ? (is2DProj4 ? 2 : 1) : 0) + (isShadow ? 1 : 0); in initShaderSources()