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Searched refs:isReferencedByShader (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h59 bool isReferencedByShader(gl::ShaderType shaderType) const;
DProgramD3D.cpp344 bool D3DUniform::isReferencedByShader(gl::ShaderType shaderType) const in isReferencedByShader() function in rx::D3DUniform
808 if (!d3dUniform->isReferencedByShader(shaderType)) in updateSamplerMapping()
2262 if (d3dUniform->isReferencedByShader(shaderType)) in initializeUniformStorage()
2290 if (d3dUniform->isReferencedByShader(shaderType)) in initializeUniformStorage()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1815 if (!targetUniform->isReferencedByShader(gl::ShaderType::Vertex) && in applyUniforms()
1816 !targetUniform->isReferencedByShader(gl::ShaderType::Fragment)) in applyUniforms()
1860 if (targetUniform->isReferencedByShader(gl::ShaderType::Fragment)) in applyUniformnfv()
1867 if (targetUniform->isReferencedByShader(gl::ShaderType::Vertex)) in applyUniformnfv()