Searched refs:isRenderToTexture (Results 1 – 6 of 6) sorted by relevance
88 const bool isRenderToTexture = in setStorageImpl() local99 (isRenderToTexture && !hasRenderToTextureEXT ? VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT : 0); in setStorageImpl()101 const uint32_t imageSamples = isRenderToTexture ? 1 : samples; in setStorageImpl()116 if (isRenderToTexture && !hasRenderToTextureEXT) in setStorageImpl()
1994 bool isRenderToTexture = false; in updateRenderPassDesc() local2000 if (color->isRenderToTexture()) in updateRenderPassDesc()2002 isRenderToTexture = true; in updateRenderPassDesc()2007 if (depthStencil && depthStencil->isRenderToTexture()) in updateRenderPassDesc()2009 isRenderToTexture = true; in updateRenderPassDesc()2012 mCurrentFramebufferDesc.updateRenderToTexture(isRenderToTexture); in updateRenderPassDesc()2013 mRenderPassDesc.updateRenderToTexture(isRenderToTexture); in updateRenderPassDesc()2777 if (color->isRenderToTexture()) in getSamples()2787 if (depthStencil->isRenderToTexture()) in getSamples()
653 bool isRenderToTexture, in CreateRenderPass2() argument749 ASSERT(!isRenderToTexture); in CreateRenderPass2()756 ASSERT(isRenderToTexture); in CreateRenderPass2()936 const bool isRenderToTexture = desc.isRenderToTexture(); in InitializeRenderPassFromDesc() local939 const uint8_t attachmentSamples = isRenderToTexture ? 1 : descSamples; in InitializeRenderPassFromDesc()940 const uint8_t renderToTextureSamples = isRenderToTexture ? descSamples : 1; in InitializeRenderPassFromDesc()1229 if (depthStencilResolve.pDepthStencilResolveAttachment != nullptr || desc.isRenderToTexture()) in InitializeRenderPassFromDesc()1233 desc.hasStencilUnresolveAttachment(), desc.isRenderToTexture(), in InitializeRenderPassFromDesc()3084 void FramebufferDesc::updateRenderToTexture(bool isRenderToTexture) in updateRenderToTexture() argument3086 SetBitField(mIsRenderToTexture, isRenderToTexture); in updateRenderToTexture()
213 void updateRenderToTexture(bool isRenderToTexture) { mIsRenderToTexture = isRenderToTexture; } in updateRenderToTexture() argument214 bool isRenderToTexture() const { return mIsRenderToTexture; } in isRenderToTexture() function1225 void updateRenderToTexture(bool isRenderToTexture);
120 bool isRenderToTexture() const in isRenderToTexture() function
93 if (attachment->isRenderToTexture()) in BindFramebufferAttachment()