/external/deqp/external/openglcts/modules/common/ |
D | glcConfigListEGL.cpp | 115 bool isRenderable = (renderableBits & renderableMask) == renderableMask; in getDefaultEglConfigList() local 117 bool isAOSPOk = isRenderable && isConformant; in getDefaultEglConfigList() 126 bool isOk = isRenderable && isConformant && (numSamples == 0) && !isFloatType && !isYUV; in getDefaultEglConfigList() 145 DE_ASSERT(!isRenderable || !isConformant || (numSamples != 0) || isFloatType || isYUV); in getDefaultEglConfigList() 148 !isRenderable ? EXCLUDEREASON_NOT_COMPATIBLE : in getDefaultEglConfigList()
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/external/angle/src/tests/gl_tests/ |
D | VulkanFormatTablesTest.cpp | 111 bool isRenderable = isRenderableColor || isRenderableDepthStencil; in TEST_P() local 112 EXPECT_EQ(isRenderable, textureCaps.textureAttachment) << actualImageVkFormat; in TEST_P() 113 EXPECT_EQ(isRenderable, textureCaps.renderbuffer) << actualImageVkFormat; in TEST_P()
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/external/angle/src/libANGLE/ |
D | FramebufferAttachment.h | 137 bool isRenderable(const Context *context) const; 211 virtual bool isRenderable(const Context *context, 276 inline bool FramebufferAttachment::isRenderable(const Context *context) const in isRenderable() function 279 return mResource->isRenderable(context, mTarget.binding(), mTarget.textureIndex()); in isRenderable()
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D | Image.cpp | 125 bool ImageSibling::isRenderable(const gl::Context *context, in isRenderable() function in egl::ImageSibling 130 return mTargetOf->isRenderable(context); in isRenderable() 189 bool ExternalImageSibling::isRenderable(const gl::Context *context, in isRenderable() function in egl::ExternalImageSibling 193 return mImplementation->isRenderable(context); in isRenderable() 349 bool Image::isRenderable(const gl::Context *context) const in isRenderable() function in egl::Image 364 return mState.source->isRenderable(context, GL_NONE, gl::ImageIndex()); in isRenderable()
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D | Image.h | 51 bool isRenderable(const gl::Context *context, 97 bool isRenderable(const gl::Context *context, 158 bool isRenderable(const gl::Context *context) const;
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D | Renderbuffer.cpp | 327 bool Renderbuffer::isRenderable(const Context *context, in isRenderable() function in gl::Renderbuffer 333 return ImageSibling::isRenderable(context, binding, imageIndex); in isRenderable()
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D | Renderbuffer.h | 142 bool isRenderable(const Context *context,
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D | Surface.h | 146 bool isRenderable(const gl::Context *context,
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/external/skia/src/gpu/ |
D | GrAHardwareBufferUtils.cpp | 215 bool isRenderable) { in make_gl_backend_texture() argument 239 GrGLuint target = isRenderable ? GR_GL_TEXTURE_2D : GR_GL_TEXTURE_EXTERNAL; in make_gl_backend_texture() 309 bool isRenderable) { in make_vk_backend_texture() argument 379 if (isRenderable) { in make_vk_backend_texture() 544 bool isRenderable) { in MakeBackendTexture() argument 554 isRenderable); in MakeBackendTexture() 560 isRenderable); in MakeBackendTexture()
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D | GrAHardwareBufferUtils.h | 63 bool isRenderable);
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/external/skia/tests/ |
D | GrSurfaceTest.cpp | 153 bool isRenderable = caps->isFormatRenderable(combo.fFormat, 1); in DEF_GPUTEST_FOR_ALL_CONTEXTS() local 158 REPORTER_ASSERT(reporter, SkToBool(tex) == isRenderable, in DEF_GPUTEST_FOR_ALL_CONTEXTS() 161 SkToBool(tex), isRenderable); in DEF_GPUTEST_FOR_ALL_CONTEXTS() 166 bool isRenderable = caps->isFormatRenderable(combo.fFormat, 2); in DEF_GPUTEST_FOR_ALL_CONTEXTS() local 171 REPORTER_ASSERT(reporter, SkToBool(tex) == isRenderable, in DEF_GPUTEST_FOR_ALL_CONTEXTS() 174 SkToBool(tex), isRenderable); in DEF_GPUTEST_FOR_ALL_CONTEXTS()
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/external/skqp/tests/ |
D | GrSurfaceTest.cpp | 133 bool isRenderable = caps->isConfigRenderable(config); in DEF_GPUTEST_FOR_ALL_CONTEXTS() local 134 REPORTER_ASSERT(reporter, SkToBool(tex) == isRenderable, in DEF_GPUTEST_FOR_ALL_CONTEXTS() 136 isRenderable); in DEF_GPUTEST_FOR_ALL_CONTEXTS() 140 isRenderable = SkToBool(caps->getRenderTargetSampleCount(2, config)); in DEF_GPUTEST_FOR_ALL_CONTEXTS() 141 REPORTER_ASSERT(reporter, SkToBool(tex) == isRenderable, in DEF_GPUTEST_FOR_ALL_CONTEXTS() 143 isRenderable); in DEF_GPUTEST_FOR_ALL_CONTEXTS()
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/external/angle/src/libANGLE/renderer/gl/egl/android/ |
D | NativeBufferImageSiblingAndroid.h | 28 bool isRenderable(const gl::Context *context) const override;
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D | NativeBufferImageSiblingAndroid.cpp | 38 bool NativeBufferImageSiblingAndroid::isRenderable(const gl::Context *context) const in isRenderable() function in rx::NativeBufferImageSiblingAndroid
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/external/angle/src/libANGLE/renderer/gl/egl/ |
D | DmaBufImageSiblingEGL.h | 28 bool isRenderable(const gl::Context *context) const override;
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D | DmaBufImageSiblingEGL.cpp | 101 bool DmaBufImageSiblingEGL::isRenderable(const gl::Context *context) const in isRenderable() function in rx::DmaBufImageSiblingEGL
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/external/angle/src/libANGLE/renderer/vulkan/android/ |
D | HardwareBufferImageSiblingVkAndroid.h | 31 bool isRenderable(const gl::Context *context) const override;
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D | HardwareBufferImageSiblingVkAndroid.cpp | 348 bool HardwareBufferImageSiblingVkAndroid::isRenderable(const gl::Context *context) const in isRenderable() function in rx::HardwareBufferImageSiblingVkAndroid
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/external/angle/src/libANGLE/renderer/ |
D | ImageImpl.h | 40 virtual bool isRenderable(const gl::Context *context) const = 0;
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | ExternalImageSiblingImpl11.h | 30 bool isRenderable(const gl::Context *context) const override;
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D | ExternalImageSiblingImpl11.cpp | 69 bool ExternalImageSiblingImpl11::isRenderable(const gl::Context *context) const in isRenderable() function in rx::ExternalImageSiblingImpl11
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/external/angle/src/libANGLE/renderer/metal/ |
D | ImageMtl.h | 34 bool isRenderable(const gl::Context *context) const override;
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D | mtl_format_utils.h | 49 bool isRenderable() const { return colorRenderable || depthRenderable; } in isRenderable() function
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D | ImageMtl.mm | 94 bool TextureImageSiblingMtl::isRenderable(const gl::Context *context) const
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/external/skia/src/image/ |
D | SkImage_Gpu.cpp | 721 const bool isRenderable = SkToBool(bufferDesc.usage & AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER); in MakeFromAHardwareBufferWithData() local 728 isRenderable); in MakeFromAHardwareBufferWithData()
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