Searched refs:isReversedX (Results 1 – 7 of 7) sorted by relevance
645 return flip(isReversedX(), isReversedY()); in removeReversal()714 ASSERT(!rect1.isReversedX() && !rect1.isReversedY()); in GetEnclosingRectangle()715 ASSERT(!rect2.isReversedX() && !rect2.isReversedY()); in GetEnclosingRectangle()759 ASSERT(!source.isReversedX() && !source.isReversedY()); in ExtendRectangle()760 ASSERT(!extend.isReversedX() && !extend.isReversedY()); in ExtendRectangle()
64 bool isReversedX() const { return width < 0; } in isReversedX() function
71 bounds.xFlipped = sourceArea.isReversedX() != destArea.isReversedX(); in GetBlitFramebufferBounds()1128 *newSourceArea = bounds.sourceRegion.flip(sourceArea.isReversedX(), sourceArea.isReversedY()); in adjustSrcDstRegion()1129 *newDestArea = bounds.destRegion.flip(destArea.isReversedX(), destArea.isReversedY()); in adjustSrcDstRegion()1202 *newSourceArea = bounds.sourceRegion.flip(sourceArea.isReversedX(), sourceArea.isReversedY()); in clipSrcRegion()1203 *newDestArea = bounds.destRegion.flip(destArea.isReversedX(), destArea.isReversedY()); in clipSrcRegion()
454 bool reverseX = sourceAreaIn.isReversedX() != destAreaIn.isReversedX(); in blitColorBufferWithShader()
200 if (sourceArea.isReversedX()) in AdjustBlitResolveParametersForResolve()210 if (destArea.isReversedX()) in AdjustBlitResolveParametersForResolve()950 sourceArea = sourceArea.flip(destArea.isReversedX(), destArea.isReversedY()); in blit()1012 if (sourceArea.isReversedX()) in blit()1056 bool flipX = sourceArea.isReversedX() != destArea.isReversedX(); in blit()1065 ASSERT(!destArea.isReversedX()); in blit()
302 sourceArea = sourceArea.flip(destArea.isReversedX(), destArea.isReversedY());339 if (sourceArea.isReversedX())361 bool unpackFlipX = sourceArea.isReversedX();371 ASSERT(!destArea.isReversedX() && !destArea.isReversedY());
3606 if (readRect.isReversedX()) in blitRenderbufferRect()3697 ASSERT(!readRect.isReversedX() && !readRect.isReversedY()); in blitRenderbufferRect()3698 bool reversalRequired = drawRect.isReversedX() || drawRect.isReversedY(); in blitRenderbufferRect()