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Searched refs:isReversedX (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/
Dangletypes.cpp645 return flip(isReversedX(), isReversedY()); in removeReversal()
714 ASSERT(!rect1.isReversedX() && !rect1.isReversedY()); in GetEnclosingRectangle()
715 ASSERT(!rect2.isReversedX() && !rect2.isReversedY()); in GetEnclosingRectangle()
759 ASSERT(!source.isReversedX() && !source.isReversedY()); in ExtendRectangle()
760 ASSERT(!extend.isReversedX() && !extend.isReversedY()); in ExtendRectangle()
Dangletypes.h64 bool isReversedX() const { return width < 0; } in isReversedX() function
/external/angle/src/libANGLE/renderer/gl/
DFramebufferGL.cpp71 bounds.xFlipped = sourceArea.isReversedX() != destArea.isReversedX(); in GetBlitFramebufferBounds()
1128 *newSourceArea = bounds.sourceRegion.flip(sourceArea.isReversedX(), sourceArea.isReversedY()); in adjustSrcDstRegion()
1129 *newDestArea = bounds.destRegion.flip(destArea.isReversedX(), destArea.isReversedY()); in adjustSrcDstRegion()
1202 *newSourceArea = bounds.sourceRegion.flip(sourceArea.isReversedX(), sourceArea.isReversedY()); in clipSrcRegion()
1203 *newDestArea = bounds.destRegion.flip(destArea.isReversedX(), destArea.isReversedY()); in clipSrcRegion()
DBlitGL.cpp454 bool reverseX = sourceAreaIn.isReversedX() != destAreaIn.isReversedX(); in blitColorBufferWithShader()
/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp200 if (sourceArea.isReversedX()) in AdjustBlitResolveParametersForResolve()
210 if (destArea.isReversedX()) in AdjustBlitResolveParametersForResolve()
950 sourceArea = sourceArea.flip(destArea.isReversedX(), destArea.isReversedY()); in blit()
1012 if (sourceArea.isReversedX()) in blit()
1056 bool flipX = sourceArea.isReversedX() != destArea.isReversedX(); in blit()
1065 ASSERT(!destArea.isReversedX()); in blit()
/external/angle/src/libANGLE/renderer/metal/
DFrameBufferMtl.mm302 sourceArea = sourceArea.flip(destArea.isReversedX(), destArea.isReversedY());
339 if (sourceArea.isReversedX())
361 bool unpackFlipX = sourceArea.isReversedX();
371 ASSERT(!destArea.isReversedX() && !destArea.isReversedY());
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp3606 if (readRect.isReversedX()) in blitRenderbufferRect()
3697 ASSERT(!readRect.isReversedX() && !readRect.isReversedY()); in blitRenderbufferRect()
3698 bool reversalRequired = drawRect.isReversedX() || drawRect.isReversedY(); in blitRenderbufferRect()