Searched refs:isReversedY (Results 1 – 7 of 7) sorted by relevance
645 return flip(isReversedX(), isReversedY()); in removeReversal()714 ASSERT(!rect1.isReversedX() && !rect1.isReversedY()); in GetEnclosingRectangle()715 ASSERT(!rect2.isReversedX() && !rect2.isReversedY()); in GetEnclosingRectangle()759 ASSERT(!source.isReversedX() && !source.isReversedY()); in ExtendRectangle()760 ASSERT(!extend.isReversedX() && !extend.isReversedY()); in ExtendRectangle()
65 bool isReversedY() const { return height < 0; } in isReversedY() function
72 bounds.yFlipped = sourceArea.isReversedY() != destArea.isReversedY(); in GetBlitFramebufferBounds()1128 *newSourceArea = bounds.sourceRegion.flip(sourceArea.isReversedX(), sourceArea.isReversedY()); in adjustSrcDstRegion()1129 *newDestArea = bounds.destRegion.flip(destArea.isReversedX(), destArea.isReversedY()); in adjustSrcDstRegion()1202 *newSourceArea = bounds.sourceRegion.flip(sourceArea.isReversedX(), sourceArea.isReversedY()); in clipSrcRegion()1203 *newDestArea = bounds.destRegion.flip(destArea.isReversedX(), destArea.isReversedY()); in clipSrcRegion()
455 bool reverseY = sourceAreaIn.isReversedY() != destAreaIn.isReversedY(); in blitColorBufferWithShader()
205 if (sourceArea.isReversedY()) in AdjustBlitResolveParametersForResolve()215 if (destArea.isReversedY()) in AdjustBlitResolveParametersForResolve()950 sourceArea = sourceArea.flip(destArea.isReversedX(), destArea.isReversedY()); in blit()1017 if (sourceArea.isReversedY()) in blit()1057 bool flipY = sourceArea.isReversedY() != destArea.isReversedY(); in blit()1066 sourceArea = sourceArea.flip(false, destArea.isReversedY()); in blit()
302 sourceArea = sourceArea.flip(destArea.isReversedX(), destArea.isReversedY());344 if (sourceArea.isReversedY())362 bool unpackFlipY = sourceArea.isReversedY();371 ASSERT(!destArea.isReversedX() && !destArea.isReversedY());
3613 if (readRect.isReversedY()) in blitRenderbufferRect()3697 ASSERT(!readRect.isReversedX() && !readRect.isReversedY()); in blitRenderbufferRect()3698 bool reversalRequired = drawRect.isReversedX() || drawRect.isReversedY(); in blitRenderbufferRect()