Home
last modified time | relevance | path

Searched refs:isReversedY (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/
Dangletypes.cpp645 return flip(isReversedX(), isReversedY()); in removeReversal()
714 ASSERT(!rect1.isReversedX() && !rect1.isReversedY()); in GetEnclosingRectangle()
715 ASSERT(!rect2.isReversedX() && !rect2.isReversedY()); in GetEnclosingRectangle()
759 ASSERT(!source.isReversedX() && !source.isReversedY()); in ExtendRectangle()
760 ASSERT(!extend.isReversedX() && !extend.isReversedY()); in ExtendRectangle()
Dangletypes.h65 bool isReversedY() const { return height < 0; } in isReversedY() function
/external/angle/src/libANGLE/renderer/gl/
DFramebufferGL.cpp72 bounds.yFlipped = sourceArea.isReversedY() != destArea.isReversedY(); in GetBlitFramebufferBounds()
1128 *newSourceArea = bounds.sourceRegion.flip(sourceArea.isReversedX(), sourceArea.isReversedY()); in adjustSrcDstRegion()
1129 *newDestArea = bounds.destRegion.flip(destArea.isReversedX(), destArea.isReversedY()); in adjustSrcDstRegion()
1202 *newSourceArea = bounds.sourceRegion.flip(sourceArea.isReversedX(), sourceArea.isReversedY()); in clipSrcRegion()
1203 *newDestArea = bounds.destRegion.flip(destArea.isReversedX(), destArea.isReversedY()); in clipSrcRegion()
DBlitGL.cpp455 bool reverseY = sourceAreaIn.isReversedY() != destAreaIn.isReversedY(); in blitColorBufferWithShader()
/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp205 if (sourceArea.isReversedY()) in AdjustBlitResolveParametersForResolve()
215 if (destArea.isReversedY()) in AdjustBlitResolveParametersForResolve()
950 sourceArea = sourceArea.flip(destArea.isReversedX(), destArea.isReversedY()); in blit()
1017 if (sourceArea.isReversedY()) in blit()
1057 bool flipY = sourceArea.isReversedY() != destArea.isReversedY(); in blit()
1066 sourceArea = sourceArea.flip(false, destArea.isReversedY()); in blit()
/external/angle/src/libANGLE/renderer/metal/
DFrameBufferMtl.mm302 sourceArea = sourceArea.flip(destArea.isReversedX(), destArea.isReversedY());
344 if (sourceArea.isReversedY())
362 bool unpackFlipY = sourceArea.isReversedY();
371 ASSERT(!destArea.isReversedX() && !destArea.isReversedY());
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp3613 if (readRect.isReversedY()) in blitRenderbufferRect()
3697 ASSERT(!readRect.isReversedX() && !readRect.isReversedY()); in blitRenderbufferRect()
3698 bool reversalRequired = drawRect.isReversedX() || drawRect.isReversedY(); in blitRenderbufferRect()