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Searched refs:isShaderUniformDirty (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramPipelineVk.cpp133 if (programVk->isShaderUniformDirty(shaderType)) in calcUniformUpdateRequiredSpace()
177 if (programVk->isShaderUniformDirty(shaderType)) in updateUniforms()
DProgramVk.h110 bool isShaderUniformDirty(gl::ShaderType shaderType) const in isShaderUniformDirty() function