Searched refs:isSrcSigned (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Blit11.h | 171 bool isSrcSigned, 237 bool isSrcSigned,
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D | Blit11.cpp | 941 bool isSrcSigned = (componentType == GL_INT); in copyTexture() local 970 ANGLE_TRY(getBlitShader(context, destFormat, sourceFormat, isSrcSigned, isDestSigned, in copyTexture() 1383 bool isSrcSigned, in getBlitShaderOperation() argument 1392 if (isSrcSigned) in getBlitShaderOperation() 1575 bool isSrcSigned, in getBlitShader() argument 1585 blitShaderOperation = getBlitShaderOperation(destFormat, sourceFormat, isSrcSigned, in getBlitShader()
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