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Searched refs:isSrcSigned (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.h171 bool isSrcSigned,
237 bool isSrcSigned,
DBlit11.cpp941 bool isSrcSigned = (componentType == GL_INT); in copyTexture() local
970 ANGLE_TRY(getBlitShader(context, destFormat, sourceFormat, isSrcSigned, isDestSigned, in copyTexture()
1383 bool isSrcSigned, in getBlitShaderOperation() argument
1392 if (isSrcSigned) in getBlitShaderOperation()
1575 bool isSrcSigned, in getBlitShader() argument
1585 blitShaderOperation = getBlitShaderOperation(destFormat, sourceFormat, isSrcSigned, in getBlitShader()