Searched refs:isStaticallyUsed (Results 1 – 5 of 5) sorted by relevance
144 uniform.staticUse = symbolTable->isStaticallyUsed(*builtInVariable); in EmulateGLDrawID()204 uniformBaseVertex.staticUse = symbolTable->isStaticallyUsed(*builtInVariableBaseVertex); in EmulateGLBaseVertexBaseInstance()240 symbolTable->isStaticallyUsed(*builtInVariableBaseInstance); in EmulateGLBaseVertexBaseInstance()
251 if (symbolTable.isStaticallyUsed(*BuiltInVariable::gl_FragColor()) || in ValidateFragColorAndFragData()252 symbolTable.isStaticallyUsed(*BuiltInVariable::gl_SecondaryFragColorEXT())) in ValidateFragColorAndFragData()259 symbolTable.isStaticallyUsed(*symbolTable.gl_SecondaryFragDataEXT()); in ValidateFragColorAndFragData()260 if (symbolTable.isStaticallyUsed(*symbolTable.gl_FragData()) || secondaryFragDataUsed) in ValidateFragColorAndFragData()267 if (symbolTable.isStaticallyUsed(*BuiltInVariable::gl_SecondaryFragColorEXT()) || in ValidateFragColorAndFragData()
276 bool isStaticallyUsed(const TVariable &variable) const;
861 const bool staticUse = mSymbolTable->isStaticallyUsed(variable); in setCommonVariableProperties()1027 mSymbolTable->isStaticallyUsed(*static_cast<const TVariable *>(blockSymbol)); in recordInterfaceBlock()1059 mSymbolTable->isStaticallyUsed(*static_cast<const TVariable *>(fieldSymbol)); in recordInterfaceBlock()
219 bool TSymbolTable::isStaticallyUsed(const TVariable &variable) const in isStaticallyUsed() function in sh::TSymbolTable