Searched refs:isStencilFormat (Results 1 – 6 of 6) sorted by relevance
108 bool isStencilFormat = false);198 GrBackendFormat(GrColorType, SkImage::CompressionType, bool isStencilFormat);
203 bool isStencilFormat) in GrBackendFormat() argument209 fMock.fIsStencilFormat = isStencilFormat; in GrBackendFormat()306 bool isStencilFormat) { in MakeMock() argument307 return GrBackendFormat(colorType, compression, isStencilFormat); in MakeMock()
1218 bool isStencilFormat (GLenum format) in isStencilFormat() function1259 if (isDepthFormat(createFormat) || isStencilFormat(createFormat)) in isCompatibleCreateAndRenderActions()1266 if (isDepthFormat(createFormat) || isStencilFormat(createFormat)) in isCompatibleCreateAndRenderActions()1282 if (!isStencilFormat(createFormat)) in isCompatibleCreateAndRenderActions()1430 if (isDepthFormat(createFormat) || isStencilFormat(createFormat)) in isCompatibleCreateAndModifyActions()1444 if (!isStencilFormat(createFormat)) in isCompatibleCreateAndModifyActions()1505 if (isDepthFormat(createFormat) && isStencilFormat(createFormat)) in init()
168 inline bool isStencilFormat (const VkFormat format) in isStencilFormat() function875 if (isStencilFormat(depthStencilFormat)) in addVerificationComputeShader()1291 if (isStencilFormat(params.depthStencilFormat)) in createPerSubpassData()1407 const bool hasStencil = isStencilFormat(params.depthStencilFormat); in test()1765 if (isStencilFormat(params.depthStencilFormat)) in test()
1461 const bool isStencilFormat = tcu::hasStencilComponent(format.order); in AttachmentResources() local1463 if (isDepthFormat && isStencilFormat) in AttachmentResources()2066 const bool isStencilFormat = tcu::hasStencilComponent(format.order); in SubpassRenderer() local2068 … && (isStencilFormat && layout != VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL) in SubpassRenderer()2175 const bool isStencilFormat = tcu::hasStencilComponent(format.order); in SubpassRenderer() local2179 if (isDepthFormat && isStencilFormat) in SubpassRenderer()3988 const bool isStencilFormat = tcu::hasStencilComponent(format.order); in createTestShaders() local3990 if (isDepthFormat || isStencilFormat) in createTestShaders()3999 if (isStencilFormat && layout != VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL) in createTestShaders()4136 const bool isStencilFormat = tcu::hasStencilComponent(format.order); in createTestShaders() local[all …]
121 bool isStencilFormat (deUint32 format, tcu::Sampler::DepthStencilMode mode) in isStencilFormat() function288 …if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH) || isStencilFormat(texFormat, tcu::Sampler:… in genDummyTexture()301 if (isStencilFormat(texFormat, tcu::Sampler::MODE_STENCIL)) in genDummyTexture()472 const bool isStencil = isStencilFormat(format, mode); in isCoreFilterableFormat()