Searched refs:isTextureTargetEnabled (Results 1 – 4 of 4) sorted by relevance
192 bool isTextureTargetEnabled(unsigned int unit, const TextureType type) const;
396 bool GLES1State::isTextureTargetEnabled(unsigned int unit, const TextureType type) const in isTextureTargetEnabled() function in gl::GLES1State
116 texCubeEnables[i] = gles1State.isTextureTargetEnabled(i, TextureType::CubeMap); in prepareForDraw()118 !texCubeEnables[i] && (gles1State.isTextureTargetEnabled(i, TextureType::_2D)); in prepareForDraw()
1426 return mGLES1State.isTextureTargetEnabled(getActiveSampler(), TextureType::_2D); in getEnableFeature()1428 return mGLES1State.isTextureTargetEnabled(getActiveSampler(), TextureType::CubeMap); in getEnableFeature()