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Searched refs:isTriangleMode (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h597 bool isTriangleMode(GLenum drawMode);
DContext.cpp3087 return mState.cullFaceEnabled && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); in cullSkipsDraw()
3090 bool Context::isTriangleMode(GLenum drawMode) in isTriangleMode() function in es1::Context
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h698 bool isTriangleMode(GLenum drawMode);
DContext.cpp3989 return mState.cullFaceEnabled && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); in cullSkipsDraw()
3992 bool Context::isTriangleMode(GLenum drawMode) in isTriangleMode() function in es2::Context