Searched refs:isTriangleMode (Results 1 – 4 of 4) sorted by relevance
597 bool isTriangleMode(GLenum drawMode);
3087 return mState.cullFaceEnabled && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); in cullSkipsDraw()3090 bool Context::isTriangleMode(GLenum drawMode) in isTriangleMode() function in es1::Context
698 bool isTriangleMode(GLenum drawMode);
3989 return mState.cullFaceEnabled && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); in cullSkipsDraw()3992 bool Context::isTriangleMode(GLenum drawMode) in isTriangleMode() function in es2::Context