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Searched refs:isVertexArray (Results 1 – 25 of 35) sorted by relevance

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/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl183 dst->isVertexArray = src.isVertexArray;
/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessVertexArraysTests.cpp112 if (gl.isVertexArray(vertex_arrays_legacy[i])) in iterate()
130 if (!gl.isVertexArray(vertex_arrays_dsa[i])) in iterate()
4260 while (gl.isVertexArray(++not_a_vao)) in iterate()
4411 while (gl.isVertexArray(++not_a_vao)) in iterate()
4554 while (gl.isVertexArray(++not_a_vao)) in iterate()
4791 while (gl.isVertexArray(++not_a_vao)) in iterate()
5070 while (gl.isVertexArray(++not_a_vao)) in iterate()
5216 while (gl.isVertexArray(++not_a_vao)) in iterate()
5349 while (gl.isVertexArray(++not_a_vao)) in iterate()
5502 while (gl.isVertexArray(++not_a_vao)) in iterate()
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl158 gl->isVertexArray = &glIsVertexArray;
DglwInitExtES.inl178 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArrayOES");
DglwInitES31Direct.inl183 gl->isVertexArray = &glIsVertexArray;
DglwInitES32Direct.inl212 gl->isVertexArray = &glIsVertexArray;
DglwInitES30.inl158 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
DglwInitGL31.inl162 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
DglwInitGL30.inl153 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
DglwFunctions.inl435 glIsVertexArrayFunc isVertexArray; variable
DglwInitES31.inl183 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
DglwInitGL32.inl175 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
DglwInitGL33.inl187 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
DglwInitES32.inl212 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
DglwInitGL40.inl210 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
DglwInitGL41.inl227 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
DglwInitGL42.inl235 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
DglwInitGL44.inl272 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
DglwInitGL43.inl263 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
DglwInitGL45.inl338 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
/external/angle/src/libANGLE/
DContext_gles_3_0_autogen.h104 GLboolean isVertexArray(VertexArrayID arrayPacked) const; \
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp712 ASSIGN("glIsVertexArray", isVertexArray); in initProcsDesktopGL()
1479 ASSIGN("glIsVertexArray", isVertexArray); in initProcsDesktopGL()
2259 ASSIGN("glIsVertexArrayOES", isVertexArray); in initProcsGLES()
2488 ASSIGN("glIsVertexArray", isVertexArray); in initProcsGLES()
3500 isVertexArray = &glIsVertexArrayNULL; in initProcsDesktopGLNULL()
4266 isVertexArray = &glIsVertexArrayNULL; in initProcsDesktopGLNULL()
5045 isVertexArray = &glIsVertexArrayNULL; in initProcsGLESNULL()
5274 isVertexArray = &glIsVertexArrayNULL; in initProcsGLESNULL()
DDispatchTableGL_autogen.h305 PFNGLISVERTEXARRAYPROC isVertexArray = nullptr; variable
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h596 bool isVertexArray(GLuint array) const;
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl435 gl->isVertexArray = glIsVertexArray;

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