Searched refs:isVertexArray (Results 1 – 25 of 35) sorted by relevance
12
183 dst->isVertexArray = src.isVertexArray;
112 if (gl.isVertexArray(vertex_arrays_legacy[i])) in iterate()130 if (!gl.isVertexArray(vertex_arrays_dsa[i])) in iterate()4260 while (gl.isVertexArray(++not_a_vao)) in iterate()4411 while (gl.isVertexArray(++not_a_vao)) in iterate()4554 while (gl.isVertexArray(++not_a_vao)) in iterate()4791 while (gl.isVertexArray(++not_a_vao)) in iterate()5070 while (gl.isVertexArray(++not_a_vao)) in iterate()5216 while (gl.isVertexArray(++not_a_vao)) in iterate()5349 while (gl.isVertexArray(++not_a_vao)) in iterate()5502 while (gl.isVertexArray(++not_a_vao)) in iterate()
158 gl->isVertexArray = &glIsVertexArray;
178 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArrayOES");
183 gl->isVertexArray = &glIsVertexArray;
212 gl->isVertexArray = &glIsVertexArray;
158 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
162 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
153 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
435 glIsVertexArrayFunc isVertexArray; variable
183 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
175 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
187 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
212 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
210 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
227 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
235 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
272 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
263 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
338 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
104 GLboolean isVertexArray(VertexArrayID arrayPacked) const; \
712 ASSIGN("glIsVertexArray", isVertexArray); in initProcsDesktopGL()1479 ASSIGN("glIsVertexArray", isVertexArray); in initProcsDesktopGL()2259 ASSIGN("glIsVertexArrayOES", isVertexArray); in initProcsGLES()2488 ASSIGN("glIsVertexArray", isVertexArray); in initProcsGLES()3500 isVertexArray = &glIsVertexArrayNULL; in initProcsDesktopGLNULL()4266 isVertexArray = &glIsVertexArrayNULL; in initProcsDesktopGLNULL()5045 isVertexArray = &glIsVertexArrayNULL; in initProcsGLESNULL()5274 isVertexArray = &glIsVertexArrayNULL; in initProcsGLESNULL()
305 PFNGLISVERTEXARRAYPROC isVertexArray = nullptr; variable
596 bool isVertexArray(GLuint array) const;
435 gl->isVertexArray = glIsVertexArray;