Searched refs:isVertexShader (Results 1 – 2 of 2) sorted by relevance
1412 const bool isVertexShader = (compiler.getShaderType() == GL_VERTEX_SHADER); in EmitMultiviewGLSL() local1418 if (isVertexShader && (compileOptions & SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER) != 0) in EmitMultiviewGLSL()1437 if (isVertexShader && numViews != -1) in EmitMultiviewGLSL()
916 const bool isVertexShader = m_filter.getShaderTypeBits() == (1u << glu::SHADERTYPE_VERTEX); in validateSingleVariable() local938 else if (isInputVariable && !isVertexShader && explicitLayoutLocation == -1) in validateSingleVariable()