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Searched refs:isVertexShader (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/compiler/translator/
DOutputGLSLBase.cpp1412 const bool isVertexShader = (compiler.getShaderType() == GL_VERTEX_SHADER); in EmitMultiviewGLSL() local
1418 if (isVertexShader && (compileOptions & SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER) != 0) in EmitMultiviewGLSL()
1437 if (isVertexShader && numViews != -1) in EmitMultiviewGLSL()
/external/deqp/modules/gles31/functional/
Des31fProgramInterfaceQueryTestCase.cpp916 const bool isVertexShader = m_filter.getShaderTypeBits() == (1u << glu::SHADERTYPE_VERTEX); in validateSingleVariable() local
938 else if (isInputVariable && !isVertexShader && explicitLayoutLocation == -1) in validateSingleVariable()