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Searched refs:isWebGL (Results 1 – 15 of 15) sorted by relevance

/external/angle/src/compiler/translator/
DValidateGlobalInitializer.cpp23 bool isWebGL,
129 bool isWebGL, in ValidateGlobalInitializerTraverser() argument
133 mIsWebGL(isWebGL), in ValidateGlobalInitializerTraverser()
145 bool isWebGL, in ValidateGlobalInitializer() argument
149 ValidateGlobalInitializerTraverser validate(shaderVersion, isWebGL, in ValidateGlobalInitializer()
DValidateGlobalInitializer.h18 bool isWebGL,
/external/angle/src/libANGLE/
DCompiler.cpp29 bool isWebGL, in SelectShaderSpec() argument
43 ASSERT(!isWebGL); in SelectShaderSpec()
46 return isWebGL ? SH_WEBGL3_SPEC : SH_GLES3_1_SPEC; in SelectShaderSpec()
48 return isWebGL ? SH_WEBGL2_SPEC : SH_GLES3_SPEC; in SelectShaderSpec()
55 if (!isWebGL && majorVersion == 1) in SelectShaderSpec()
60 return isWebGL ? SH_WEBGL_SPEC : SH_GLES2_SPEC; in SelectShaderSpec()
DContext.h572 bool isWebGL() const { return mState.isWebGL(); } in isWebGL() function
DState.h124 bool isWebGL() const { return mExtensions.webglCompatibility; } in isWebGL() function
126 bool isWebGL1() const { return (isWebGL() && mClientVersion.major == 2); } in isWebGL1()
DvalidationES2.cpp810 ASSERT(context->isWebGL()); in ValidateWebGLNamePrefix()
825 ASSERT(context->isWebGL()); in ValidateWebGLNameLength()
3887 if (context->isWebGL()) in ValidateBindAttribLocation()
DvalidationES.cpp578 if (uniformBuffer.get() == nullptr && context->isWebGL()) in ValidateProgramDrawStates()
586 (context->isWebGL() || context->isBufferAccessValidationEnabled())) in ValidateProgramDrawStates()
DState.cpp649 if (isWebGL()) in setActiveTextureDirty()
DContext.cpp3999 (!mSupportedExtensions.robustBufferAccessBehavior && (mState.isWebGL() || mRobustAccess)); in updateCaps()
/external/angle/src/libANGLE/renderer/vulkan/
DShaderVk.cpp32 bool isWebGL = context->getExtensions().webglCompatibility; in compile() local
34 if (isWebGL) in compile()
DContextVk.cpp5505 if (mState.getClientMajorVersion() != 2 || mState.isWebGL()) in shouldEmulateSeamfulCubeMapSampling()
/external/angle/src/libANGLE/renderer/gl/
DShaderGL.cpp249 bool isWebGL = context->getExtensions().webglCompatibility; in compile() local
250 if (isWebGL && mState.getShaderType() != gl::ShaderType::Compute) in compile()
255 if (isWebGL && !context->getState().getEnableFeature(GL_TEXTURE_RECTANGLE_ANGLE)) in compile()
343 if (features.clampArrayAccess.enabled || isWebGL) in compile()
DTextureGL.cpp685 outside && (context->isRobustResourceInitEnabled() || context->isWebGL()); in copyImage()
/external/angle/src/libANGLE/renderer/metal/
DShaderMtl.mm125 bool isWebGL = context->getExtensions().webglCompatibility;
126 if (isWebGL && mState.getShaderType() != gl::ShaderType::Compute)
DTextureMtl.mm968 if (context->isWebGL() && !fbRect.encloses(sourceArea))