Searched refs:isWebGL (Results 1 – 15 of 15) sorted by relevance
23 bool isWebGL,129 bool isWebGL, in ValidateGlobalInitializerTraverser() argument133 mIsWebGL(isWebGL), in ValidateGlobalInitializerTraverser()145 bool isWebGL, in ValidateGlobalInitializer() argument149 ValidateGlobalInitializerTraverser validate(shaderVersion, isWebGL, in ValidateGlobalInitializer()
18 bool isWebGL,
29 bool isWebGL, in SelectShaderSpec() argument43 ASSERT(!isWebGL); in SelectShaderSpec()46 return isWebGL ? SH_WEBGL3_SPEC : SH_GLES3_1_SPEC; in SelectShaderSpec()48 return isWebGL ? SH_WEBGL2_SPEC : SH_GLES3_SPEC; in SelectShaderSpec()55 if (!isWebGL && majorVersion == 1) in SelectShaderSpec()60 return isWebGL ? SH_WEBGL_SPEC : SH_GLES2_SPEC; in SelectShaderSpec()
572 bool isWebGL() const { return mState.isWebGL(); } in isWebGL() function
124 bool isWebGL() const { return mExtensions.webglCompatibility; } in isWebGL() function126 bool isWebGL1() const { return (isWebGL() && mClientVersion.major == 2); } in isWebGL1()
810 ASSERT(context->isWebGL()); in ValidateWebGLNamePrefix()825 ASSERT(context->isWebGL()); in ValidateWebGLNameLength()3887 if (context->isWebGL()) in ValidateBindAttribLocation()
578 if (uniformBuffer.get() == nullptr && context->isWebGL()) in ValidateProgramDrawStates()586 (context->isWebGL() || context->isBufferAccessValidationEnabled())) in ValidateProgramDrawStates()
649 if (isWebGL()) in setActiveTextureDirty()
3999 (!mSupportedExtensions.robustBufferAccessBehavior && (mState.isWebGL() || mRobustAccess)); in updateCaps()
32 bool isWebGL = context->getExtensions().webglCompatibility; in compile() local34 if (isWebGL) in compile()
5505 if (mState.getClientMajorVersion() != 2 || mState.isWebGL()) in shouldEmulateSeamfulCubeMapSampling()
249 bool isWebGL = context->getExtensions().webglCompatibility; in compile() local250 if (isWebGL && mState.getShaderType() != gl::ShaderType::Compute) in compile()255 if (isWebGL && !context->getState().getEnableFeature(GL_TEXTURE_RECTANGLE_ANGLE)) in compile()343 if (features.clampArrayAccess.enabled || isWebGL) in compile()
685 outside && (context->isRobustResourceInitEnabled() || context->isWebGL()); in copyImage()
125 bool isWebGL = context->getExtensions().webglCompatibility;126 if (isWebGL && mState.getShaderType() != gl::ShaderType::Compute)
968 if (context->isWebGL() && !fbRect.encloses(sourceArea))