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Searched refs:isWebGL1 (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/
DFramebuffer.cpp419 if (context->isWebGL1()) in getAttachment()
429 if (context->isWebGL1()) in getAttachment()
439 if (context->isWebGL1()) in getAttachment()
929 if (context->isWebGL1()) in detachResourceById()
1438 if (state.isWebGL1()) in checkStatusWithGLFrontEnd()
1810 if (!context || !context->isWebGL1()) in setAttachment()
DContext.h573 bool isWebGL1() const { return mState.isWebGL1(); } in isWebGL1() function
DState.h126 bool isWebGL1() const { return (isWebGL() && mClientVersion.major == 2); } in isWebGL1() function
DvalidationES.cpp5127 if (clientVersion < 3 && !context->isWebGL1()) in ValidateGetFramebufferAttachmentParameterivBase()
5189 if (!framebuffer->hasValidDepthStencil() && !context->isWebGL1()) in ValidateGetFramebufferAttachmentParameterivBase()
Dqueryutils.cpp1410 if (context->isWebGL1() && in QueryRenderbufferiv()
DvalidationES2.cpp827 if (context->isWebGL1() && length > 256) in ValidateWebGLNameLength()