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Searched refs:is_cayman (Results 1 – 13 of 13) sorted by relevance

/external/mesa3d/src/gallium/drivers/r600/sb/
Dsb_context.cpp56 has_trans = !is_cayman(); in init()
Dsb_bc_dump.cpp406 if (ctx.is_cayman()) { in dump()
502 unsigned num_src_comp = gds ? 3 : vtx ? ctx.is_cayman() ? 2 : 1 : 4; in dump()
524 if (!ctx.is_cayman() && n.bc.mega_fetch_count) in dump()
Dsb_bc.h702 bool is_cayman() {return hw_class == HW_CLASS_CAYMAN;} in is_cayman() function
720 return is_cayman(); in needs_9xx_stack_workaround()
755 if (!is_cayman() && (slot_flags & AF_S)) in alu_slots_mask()
Dsb_bc_parser.cpp482 if (prev_slot == SLOT_TRANS && ctx.is_cayman()) in prepare_alu_group()
576 ctx.is_cayman()) in prepare_alu_group()
589 if (sflags == AF_4V || (ctx.is_cayman() && sflags == AF_S)) { in prepare_alu_group()
601 if (p->count() == 3 && ctx.is_cayman()) { in prepare_alu_group()
Dsb_bc_builder.cpp440 if (ctx.is_cayman() && (aop->flags & AF_MOVA)) { in build_alu()
456 } else if (ctx.is_cayman() && (aop->flags & (AF_PRED|AF_KILL))) { in build_alu()
611 if (!ctx.is_cayman()) in build_fetch_vtx()
Dsb_bc_finalize.cpp98 if (!ctx.is_cayman() && last_cf->bc.op_ptr->flags & CF_ALU) { in run()
103 if (ctx.is_cayman()) { in run()
324 if (!(n->bc.op_ptr->flags & AF_MOVA && ctx.is_cayman())) in finalize_alu_group()
Dsb_bc_decoder.cpp201 } else if (ctx.is_cayman()) { in decode_cf_exp()
266 } else if (ctx.is_cayman()) { in decode_cf_mem()
586 if (ctx.is_cayman()) { in decode_fetch_vtx()
Dsb_ssa_builder.cpp224 (ctx.is_cayman() && (n.first->alu_op_slot_flags() & AF_S)); in visit()
Dsb_sched.cpp313 max_slots(sh.get_ctx().is_cayman() ? 4 : 5), in alu_group_tracker()
870 if (!sh.get_ctx().is_cayman()) { in load_index_register()
2177 if (ar_channel != SEL_X && sh.get_ctx().is_cayman()) { in create_ar_load()
Dsb_ir.cpp329 (ctx.is_cayman() && slot_flags == AF_S)) { in update_packed_items()
Dsb_gcm.cpp417 ncnt = sh.get_ctx().is_cayman() ? 2 : 3; // MOVA + SET_CF_IDX0/1 in bu_sched_bb()
Dsb_pass.h536 ra_tune = sh.get_ctx().is_cayman() ? 3 : 0; in ra_init()
Dsb_shader.cpp50 if (!ctx.is_cayman() && (!(slot_flags & AF_V) || slots[slot]) && in assign_slot()