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Searched refs:is_depth_texture (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/swrast/
Ds_texfilter.c835 is_depth_texture(const struct gl_texture_object *tObj) in is_depth_texture() function
2435 if (is_depth_texture(tObj)) { in sample_nearest_cube()
2459 if (is_depth_texture(tObj)) { in sample_linear_cube()
2494 if (is_depth_texture(tObj)) { in sample_cube_nearest_mipmap_nearest()
2519 if (is_depth_texture(tObj)) { in sample_cube_linear_mipmap_nearest()
2554 if (is_depth_texture(tObj)) { in sample_cube_nearest_mipmap_linear()
2589 if (is_depth_texture(tObj)) { in sample_cube_linear_mipmap_linear()
3725 if (is_depth_texture(t)) { in _swrast_choose_texture_sample_func()
3739 if (is_depth_texture(t)) { in _swrast_choose_texture_sample_func()
3797 if (is_depth_texture(t)) { in _swrast_choose_texture_sample_func()
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/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_wm_surface_state.c1150 is_depth_texture(struct intel_texture_object *iobj) in is_depth_texture() function
1190 if ((prog->ShadowSamplers & (1 << s)) && !is_depth_texture(iobj)) { in update_stage_texture_surfaces()