Searched refs:is_erased (Results 1 – 4 of 4) sorted by relevance
157 bool is_erased = true; in TEST() local158 ASSERT_EQ(OkStatus(), test_partition.IsErased(&is_erased)); in TEST()159 ASSERT_EQ(false, is_erased); in TEST()164 is_erased = false; in TEST()165 ASSERT_EQ(OkStatus(), test_partition.IsErased(&is_erased)); in TEST()166 ASSERT_EQ(true, is_erased); in TEST()247 bool is_erased = true; in TEST() local248 ASSERT_EQ(OkStatus(), test_partition.IsErased(&is_erased)); in TEST()249 ASSERT_EQ(true, is_erased); in TEST()261 EXPECT_EQ(OkStatus(), test_partition.IsErased(&is_erased)); in TEST()[all …]
100 bool* is_erased) { in IsRegionErased() argument102 if (is_erased == nullptr) { in IsRegionErased()119 *is_erased = false; in IsRegionErased()136 *is_erased = true; in IsRegionErased()
27 volatile bool is_erased; variable50 is_erased = tmp_bool; in main()
236 bool* is_erased);240 Status IsErased(bool* is_erased) { in IsErased() argument241 return IsRegionErased(0, this->size_bytes(), is_erased); in IsErased()