Searched refs:is_layered (Results 1 – 2 of 2) sorted by relevance
1089 bool is_layered = false; in _mesa_test_framebuffer_completeness() local1345 is_layered = att->Layered; in _mesa_test_framebuffer_completeness()1353 } else if (is_layered != att->Layered) { in _mesa_test_framebuffer_completeness()
2398 GLboolean is_layered = GL_FALSE; in prepareTexture() local2424 is_layered = GL_TRUE; in prepareTexture()2432 …gl.bindImageTexture(unit, texture.m_id, 0 /* level */, is_layered /* layered */, 0 /* layer */, GL… in prepareTexture()