Searched refs:is_lines (Results 1 – 6 of 6) sorted by relevance
544 key->is_lines = (prim_mode >= PIPE_PRIM_LINES && in v3d_update_compiled_fs()546 key->line_smoothing = (key->is_lines && in v3d_update_compiled_fs()
332 bool is_lines; member
2239 } else if (c->fs_key->is_lines) { in vc4_shader_ntq()2719 key->is_lines = (prim_mode >= PIPE_PRIM_LINES && in vc4_update_compiled_fs()
364 bool is_lines; member
3132 } else if (c->fs_key->is_lines && in nir_to_vir()
1114 key->is_lines = (topology >= PIPE_PRIM_LINES && in pipeline_populate_v3d_fs_key()