Searched refs:is_negative_ (Results 1 – 3 of 3) sorted by relevance
723 is_negative_(immediate < 0) {} \725 : raw_bits_(immediate), is_negative_(false) {}734 is_negative_(operand.GetEquivalentImmediate() < 0) {} in VIXL_INT_TYPES()737 return is_negative_ ? vixl::IsIntN(n, RawbitsToInt64(raw_bits_)) in IsIntN()741 return !is_negative_ && vixl::IsUintN(n, raw_bits_); in IsUintN()755 return is_negative_ ? IsIntN(n) : IsUintN(n); in FitsInBits()863 if (is_negative_) return false; in TryEncodeAsShiftedUintNForLane()887 bool IsNegative() const { return is_negative_; } in IsNegative()888 bool IsPositiveOrZero() const { return !is_negative_; } in IsPositiveOrZero()891 return is_negative_ ? -raw_bits_ : raw_bits_; in GetMagnitude()[all …]
60 void SetNegative() { is_negative_ = true; } in SetNegative()98 bool is_negative_ = false; variable
38 if (is_negative_ || in ConvertToDouble()