Searched refs:is_ngg (Results 1 – 6 of 6) sorted by relevance
927 if (info->is_ngg) { in radv_postprocess_config()971 if (info->is_ngg) { in radv_postprocess_config()1036 if (pdevice->rad_info.chip_class >= GFX10 && info->is_ngg && in radv_postprocess_config()1131 (binary->stage == MESA_SHADER_GEOMETRY || binary->info.is_ngg) && in radv_shader_variant_create()1142 if (binary->info.is_ngg && in radv_shader_variant_create()1478 else if (info->is_ngg) in radv_get_shader_name()1487 else if (info->is_ngg) in radv_get_shader_name()
674 info->is_ngg = key->vs_common_out.as_ngg; in radv_nir_shader_info_pass()684 info->is_ngg = key->vs_common_out.as_ngg; in radv_nir_shader_info_pass()
262 bool is_ngg; member
3860 bool is_ngg = is_pre_gs_stage(shaders[0]->info.stage) && args->options->key.vs_common_out.as_ngg; in ac_translate_nir_to_llvm() local3861 if (shader_count >= 2 || is_ngg) in ac_translate_nir_to_llvm()3875 if (is_ngg) { in ac_translate_nir_to_llvm()4009 if (shader_count >= 2 || is_ngg) { in ac_translate_nir_to_llvm()4035 if (shader_count >= 2 || is_ngg) { in ac_translate_nir_to_llvm()
140 return variant->info.is_ngg; in radv_pipeline_has_ngg()4468 else if (vs->info.is_ngg) in radv_pipeline_generate_vertex_shader()4485 if (tes->info.is_ngg) { in radv_pipeline_generate_tess_shaders()4675 if (gs->info.is_ngg) in radv_pipeline_generate_geometry_shader()
1057 bool ngg = args->shader_info->is_ngg && args->options->chip_class >= GFX10; in setup_isel_context()