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Searched refs:is_ngg (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_shader.c927 if (info->is_ngg) { in radv_postprocess_config()
971 if (info->is_ngg) { in radv_postprocess_config()
1036 if (pdevice->rad_info.chip_class >= GFX10 && info->is_ngg && in radv_postprocess_config()
1131 (binary->stage == MESA_SHADER_GEOMETRY || binary->info.is_ngg) && in radv_shader_variant_create()
1142 if (binary->info.is_ngg && in radv_shader_variant_create()
1478 else if (info->is_ngg) in radv_get_shader_name()
1487 else if (info->is_ngg) in radv_get_shader_name()
Dradv_shader_info.c674 info->is_ngg = key->vs_common_out.as_ngg; in radv_nir_shader_info_pass()
684 info->is_ngg = key->vs_common_out.as_ngg; in radv_nir_shader_info_pass()
Dradv_shader.h262 bool is_ngg; member
Dradv_nir_to_llvm.c3860 bool is_ngg = is_pre_gs_stage(shaders[0]->info.stage) && args->options->key.vs_common_out.as_ngg; in ac_translate_nir_to_llvm() local
3861 if (shader_count >= 2 || is_ngg) in ac_translate_nir_to_llvm()
3875 if (is_ngg) { in ac_translate_nir_to_llvm()
4009 if (shader_count >= 2 || is_ngg) { in ac_translate_nir_to_llvm()
4035 if (shader_count >= 2 || is_ngg) { in ac_translate_nir_to_llvm()
Dradv_pipeline.c140 return variant->info.is_ngg; in radv_pipeline_has_ngg()
4468 else if (vs->info.is_ngg) in radv_pipeline_generate_vertex_shader()
4485 if (tes->info.is_ngg) { in radv_pipeline_generate_tess_shaders()
4675 if (gs->info.is_ngg) in radv_pipeline_generate_geometry_shader()
/external/mesa3d/src/amd/compiler/
Daco_instruction_selection_setup.cpp1057 bool ngg = args->shader_info->is_ngg && args->options->chip_class >= GFX10; in setup_isel_context()