Searched refs:is_points (Results 1 – 7 of 7) sorted by relevance
263 if (!c->fs_key->is_points) in vc4_nir_lower_fs_input()
331 bool is_points; member
2236 if (c->fs_key->is_points) { in vc4_shader_ntq()2718 key->is_points = (prim_mode == PIPE_PRIM_POINTS); in vc4_update_compiled_fs()2747 if (key->is_points) { in vc4_update_compiled_fs()
543 key->is_points = (prim_mode == PIPE_PRIM_POINTS); in v3d_update_compiled_fs()607 if (key->is_points) { in v3d_update_compiled_fs()
363 bool is_points; member
3127 if (c->fs_key->is_points && in nir_to_vir()
1113 key->is_points = (topology == PIPE_PRIM_POINTS); in pipeline_populate_v3d_fs_key()1193 if (key->is_points) { in pipeline_populate_v3d_fs_key()