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Searched refs:is_relaxed_precision (Results 1 – 2 of 2) sorted by relevance

/external/vulkan-validation-layers/layers/
Dshader_validation.cpp652 …bool is_relaxed_precision = member_relaxed_precision.find(member_index) != member_relaxed_precisio… in CollectInterfaceBlockMembers() local
663 v.is_relaxed_precision = is_relaxed_precision; in CollectInterfaceBlockMembers()
710 bool is_relaxed_precision = (d.flags & decoration_set::relaxed_precision_bit) != 0; in CollectInterfaceByLocation() local
724 v.is_relaxed_precision = is_relaxed_precision; in CollectInterfaceByLocation()
2911 if (a_it->second.is_relaxed_precision != b_it->second.is_relaxed_precision) { in ValidateInterfaceBetweenStages()
Dcore_validation_types.h1125 bool is_relaxed_precision;