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Searched refs:is_reloaded (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/amd/compiler/
Daco_spill.cpp61 std::vector<bool> is_reloaded; member
114 is_reloaded.push_back(false); in allocate_spill_id()
302 ctx.is_reloaded[spill_id] = true; in do_reload()
1416 if (!ctx.is_reloaded[id]) in assign_spill_slots_helper()
1429 if (ctx.is_reloaded[id]) { in assign_spill_slots_helper()
1438 if (is_assigned[id] || !ctx.is_reloaded[id] || ctx.interferences[id].first.type() != type) in assign_spill_slots_helper()
1463 bool reloaded = ctx.is_reloaded[vec[i]] || ctx.is_reloaded[vec[j]]; in assign_spill_slots()
1464 ctx.is_reloaded[vec[i]] = reloaded; in assign_spill_slots()
1465 ctx.is_reloaded[vec[j]] = reloaded; in assign_spill_slots()
1479 assert(is_assigned[id] || !ctx.is_reloaded[id]); in assign_spill_slots()
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