Searched refs:is_reloaded (Results 1 – 1 of 1) sorted by relevance
61 std::vector<bool> is_reloaded; member114 is_reloaded.push_back(false); in allocate_spill_id()302 ctx.is_reloaded[spill_id] = true; in do_reload()1416 if (!ctx.is_reloaded[id]) in assign_spill_slots_helper()1429 if (ctx.is_reloaded[id]) { in assign_spill_slots_helper()1438 if (is_assigned[id] || !ctx.is_reloaded[id] || ctx.interferences[id].first.type() != type) in assign_spill_slots_helper()1463 bool reloaded = ctx.is_reloaded[vec[i]] || ctx.is_reloaded[vec[j]]; in assign_spill_slots()1464 ctx.is_reloaded[vec[i]] = reloaded; in assign_spill_slots()1465 ctx.is_reloaded[vec[j]] = reloaded; in assign_spill_slots()1479 assert(is_assigned[id] || !ctx.is_reloaded[id]); in assign_spill_slots()[all …]