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Searched refs:is_spirv (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dshader_validation.cpp3157 bool is_spirv = (pCreateInfo->pCode[0] == spv::MagicNumber); in PostCallRecordCreateShaderModule() local
3159is_spirv ? new SHADER_MODULE_STATE(pCreateInfo, *pShaderModule, spirv_environment, csm_state->uniq… in PostCallRecordCreateShaderModule()