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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.cpp852 gl::ImageIndexIterator itCopy = it; in initDropStencilTexture() local
854 while (itCopy.hasNext()) in initDropStencilTexture()
856 gl::ImageIndex index = itCopy.next(); in initDropStencilTexture()