Searched refs:items_processed (Results 1 – 16 of 16) sorted by relevance
39 static int64 items_processed; variable216 if (items_processed > 0) { in Run()218 (items_processed * 1e-6) / seconds); in Run()231 items_processed * 1e-6 / seconds); in Run()261 items_processed = -1; in Run()299 void ItemsProcessed(int64 n) { items_processed = n; } in ItemsProcessed()
108 const int64_t items_processed = state.iterations() * state.range(0); in BM_Sequential() local109 state.SetItemsProcessed(items_processed); in BM_Sequential()110 state.SetBytesProcessed(items_processed * sizeof(v)); in BM_Sequential()
137 if (results.items_processed > 0 && seconds > 0.0) { in CreateRunReport()138 items_per_second = (results.items_processed / seconds); in CreateRunReport()177 results.items_processed += st.items_processed(); in RunInThread()
46 int64_t items_processed = 0; member
166 .def_property("items_processed", &State::items_processed, in PYBIND11_MODULE()
555 int64_t items_processed() const { return items_processed_; } in items_processed() function
592 int64_t items_processed() const { in items_processed() function
599 int64_t items_processed() const { in items_processed() function
730 ``items_processed``. This is best for cases in which there are few counters,
692 ``items_processed``. This is best for cases in which there are few counters,
831 ``items_processed``. This is best for cases in which there are few counters,