/external/fdlibm/ |
D | e_sqrt.c | 101 int ix0,s0,q,m,t,i; local 103 ix0 = __HI(x); /* high word of x */ 107 if((ix0&0x7ff00000)==0x7ff00000) { 112 if(ix0<=0) { 113 if(((ix0&(~sign))|ix1)==0) return x;/* ieee_sqrt(+-0) = +-0 */ 114 else if(ix0<0) 118 m = (ix0>>20); 120 while(ix0==0) { 122 ix0 |= (ix1>>11); ix1 <<= 21; 124 for(i=0;(ix0&0x00100000)==0;i++) ix0<<=1; [all …]
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/external/rust/crates/libm/src/math/ |
D | sqrt.rs | 118 let mut ix0: i32; in sqrt() localVariable 130 ix0 = (x.to_bits() >> 32) as i32; in sqrt() 134 if (ix0 & 0x7ff00000) == 0x7ff00000 { in sqrt() 138 if ix0 <= 0 { in sqrt() 139 if ((ix0 & !(sign.0 as i32)) | ix1.0 as i32) == 0 { in sqrt() 142 if ix0 < 0 { in sqrt() 147 m = ix0 >> 20; in sqrt() 150 while ix0 == 0 { in sqrt() 152 ix0 |= (ix1 >> 11).0 as i32; in sqrt() 156 while (ix0 & 0x00100000) == 0 { in sqrt() [all …]
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_setup_tri.c | 806 int ix0 = bbox->x0 / TILE_SIZE; in lp_setup_bin_triangle() local 812 ix0 == bbox->x1 / TILE_SIZE); in lp_setup_bin_triangle() 825 return lp_scene_bin_cmd_with_state( scene, ix0, iy0, in lp_setup_bin_triangle() 850 return lp_scene_bin_cmd_with_state( scene, ix0, iy0, in lp_setup_bin_triangle() 867 return lp_scene_bin_cmd_with_state(scene, ix0, iy0, in lp_setup_bin_triangle() 880 scene, ix0, iy0, setup->fs.stored, cmd, in lp_setup_bin_triangle() 894 int ix0 = trimmed_box.x0 / TILE_SIZE; in lp_setup_bin_triangle() local 902 IMUL64(plane[i].dcdx, ix0) * TILE_SIZE); in lp_setup_bin_triangle() 928 for (x = ix0; x <= ix1; x++) in lp_setup_bin_triangle()
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/external/oboe/samples/RhythmGame/third_party/glm/gtc/ |
D | ulp.inl | 38 #define GLM_EXTRACT_WORDS(ix0,ix1,d) \ argument 42 (ix0) = ew_u.parts.msw; \ 60 #define GLM_INSERT_WORDS(d,ix0,ix1) \ argument 63 iw_u.parts.msw = (ix0); \
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/external/mesa3d/src/imgui/ |
D | imstb_truetype.h | 884 …st stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1… 891 …odepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1… 902 …(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1… 903 …int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1… 2629 …int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1… in stbtt_GetGlyphBitmapBoxSubpixel() argument 2634 if (ix0) *ix0 = 0; in stbtt_GetGlyphBitmapBoxSubpixel() 2640 if (ix0) *ix0 = STBTT_ifloor( x0 * scale_x + shift_x); in stbtt_GetGlyphBitmapBoxSubpixel() 2647 …(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1… in stbtt_GetGlyphBitmapBox() argument 2649 stbtt_GetGlyphBitmapBoxSubpixel(font, glyph, scale_x, scale_y,0.0f,0.0f, ix0, iy0, ix1, iy1); in stbtt_GetGlyphBitmapBox() 2652 …odepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1… in stbtt_GetCodepointBitmapBoxSubpixel() argument [all …]
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/external/skia/src/core/ |
D | SkScan_Hairline.cpp | 120 int ix0 = SkFDot6Round(x0); in HairLineRgn() local 122 if (ix0 == ix1) {// too short to draw in HairLineRgn() 126 if ((ix1 - ix0) > 100000 || (ix1 - ix0) < 0) { in HairLineRgn() 133 horiline(ix0, ix1, startY, slope, blitter); in HairLineRgn()
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/external/skqp/src/core/ |
D | SkScan_Hairline.cpp | 119 int ix0 = SkFDot6Round(x0); in HairLineRgn() local 121 if (ix0 == ix1) {// too short to draw in HairLineRgn() 128 horiline(ix0, ix1, startY, slope, blitter); in HairLineRgn()
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.cpp | 681 int ix0 = deCeilFloatToInt32(sx0 - 0.5f); in computeVertexReference() local 698 for (int ix = ix0; ix < ix1; ix++) in computeVertexReference()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.cpp | 753 int ix0 = deCeilFloatToInt32(sx0 - 0.5f); in computeVertexReference() local 770 for (int ix = ix0; ix < ix1; ix++) in computeVertexReference()
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/external/deqp/modules/gles2/functional/ |
D | es2fVertexTextureTests.cpp | 343 const int ix0 = deCeilFloatToInt32(ldru.x() * (float)region.w - 0.5f); in setPixelColors() local 349 for (int ix = ix0; ix < ix1; ix++) in setPixelColors()
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/external/deqp/modules/gles3/functional/ |
D | es3fVertexTextureTests.cpp | 438 const int ix0 = deCeilFloatToInt32(ldru.x() * (float)region.w - 0.5f); in setPixelColors() local 444 for (int ix = ix0; ix < ix1; ix++) in setPixelColors()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.cpp | 2377 const int ix0 = deCeilFloatToInt32(sx0 - 0.5f); in computeVertexReference() local 2394 for (int ix = ix0; ix < ix1; ix++) in computeVertexReference()
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