Searched refs:jigX (Results 1 – 1 of 1) sorted by relevance
709 float jigX = 0.5f / getWindowWidth(); in TrianglesAdjacencyGen() local720 float offsetX = -0.5f + jigX + sizeX * static_cast<float>(j); in TrianglesAdjacencyGen()743 float jigX = 0.5f / getWindowWidth(); in TriangleStripAdjacencyGen() local754 float offsetX = -0.5f + jigX + sizeX * static_cast<float>(j); in TriangleStripAdjacencyGen()