Searched refs:jigY (Results 1 – 1 of 1) sorted by relevance
710 float jigY = 0.5f / getWindowHeight(); in TrianglesAdjacencyGen() local717 float offsetY = -0.5f + jigY + sizeY * static_cast<float>(i); in TrianglesAdjacencyGen()744 float jigY = 0.5f / getWindowHeight(); in TriangleStripAdjacencyGen() local751 float offsetY = -0.5f + jigY + sizeY * static_cast<float>(i); in TriangleStripAdjacencyGen()