Searched refs:kClampToBorder_Filter (Results 1 – 2 of 2) sorted by relevance
286 : ShaderMode::kClampToBorder_Filter; in GetShaderMode()292 return m == ShaderMode::kClampToBorder_Nearest || m == ShaderMode::kClampToBorder_Filter; in ShaderModeIsClampToBorder()305 case ShaderMode::kClampToBorder_Filter: return true; in ShaderModeRequiresUnormCoord()360 case ShaderMode::kClampToBorder_Filter: return true; in emitCode()375 case ShaderMode::kClampToBorder_Filter: return true; in emitCode()436 case ShaderMode::kClampToBorder_Filter: in emitCode()592 if (repeatLinearFilterX || m[0] == ShaderMode::kClampToBorder_Filter) { in emitCode()600 if (repeatLinearFilterY || m[1] == ShaderMode::kClampToBorder_Filter) { in emitCode()644 if (m[0] == ShaderMode::kClampToBorder_Filter) { in emitCode()647 if (m[1] == ShaderMode::kClampToBorder_Filter) { in emitCode()
145 kClampToBorder_Filter, // Logic for fading to border color when filtering. enumerator