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Searched refs:kClampToBorder_Filter (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/effects/
DGrTextureEffect.cpp286 : ShaderMode::kClampToBorder_Filter; in GetShaderMode()
292 return m == ShaderMode::kClampToBorder_Nearest || m == ShaderMode::kClampToBorder_Filter; in ShaderModeIsClampToBorder()
305 case ShaderMode::kClampToBorder_Filter: return true; in ShaderModeRequiresUnormCoord()
360 case ShaderMode::kClampToBorder_Filter: return true; in emitCode()
375 case ShaderMode::kClampToBorder_Filter: return true; in emitCode()
436 case ShaderMode::kClampToBorder_Filter: in emitCode()
592 if (repeatLinearFilterX || m[0] == ShaderMode::kClampToBorder_Filter) { in emitCode()
600 if (repeatLinearFilterY || m[1] == ShaderMode::kClampToBorder_Filter) { in emitCode()
644 if (m[0] == ShaderMode::kClampToBorder_Filter) { in emitCode()
647 if (m[1] == ShaderMode::kClampToBorder_Filter) { in emitCode()
DGrTextureEffect.h145 kClampToBorder_Filter, // Logic for fading to border color when filtering. enumerator