Searched refs:kClampToBorder_Nearest (Results 1 – 2 of 2) sorted by relevance
285 return filter == Filter::kNearest ? ShaderMode::kClampToBorder_Nearest in GetShaderMode()292 return m == ShaderMode::kClampToBorder_Nearest || m == ShaderMode::kClampToBorder_Filter; in ShaderModeIsClampToBorder()304 case ShaderMode::kClampToBorder_Nearest: return true; in ShaderModeRequiresUnormCoord()359 case ShaderMode::kClampToBorder_Nearest: return true; in emitCode()374 case ShaderMode::kClampToBorder_Nearest: return false; in emitCode()435 case ShaderMode::kClampToBorder_Nearest: in emitCode()654 if (m[0] == ShaderMode::kClampToBorder_Nearest) { in emitCode()662 if (m[1] == ShaderMode::kClampToBorder_Nearest) { in emitCode()
144 kClampToBorder_Nearest, // Logic for hard transition to border color when not filtering. enumerator