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Searched refs:kClampToBorder_Nearest (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/effects/
DGrTextureEffect.cpp285 return filter == Filter::kNearest ? ShaderMode::kClampToBorder_Nearest in GetShaderMode()
292 return m == ShaderMode::kClampToBorder_Nearest || m == ShaderMode::kClampToBorder_Filter; in ShaderModeIsClampToBorder()
304 case ShaderMode::kClampToBorder_Nearest: return true; in ShaderModeRequiresUnormCoord()
359 case ShaderMode::kClampToBorder_Nearest: return true; in emitCode()
374 case ShaderMode::kClampToBorder_Nearest: return false; in emitCode()
435 case ShaderMode::kClampToBorder_Nearest: in emitCode()
654 if (m[0] == ShaderMode::kClampToBorder_Nearest) { in emitCode()
662 if (m[1] == ShaderMode::kClampToBorder_Nearest) { in emitCode()
DGrTextureEffect.h144 kClampToBorder_Nearest, // Logic for hard transition to border color when not filtering. enumerator