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Searched refs:kDefaultUniformNames (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/
Dglslang_wrapper_utils.h20 constexpr gl::ShaderMap<const char *> kDefaultUniformNames = { variable
Dglslang_wrapper_utils.cpp675 AddResourceInfo(variableInfoMapOut, shaderType, kDefaultUniformNames[shaderType], in AssignUniformBindings()
/external/angle/src/compiler/translator/
DTranslatorVulkan.cpp59 constexpr gl::ShaderMap<const char *> kDefaultUniformNames = { variable
161 ImmutableString(kDefaultUniformNames[shaderType]), ImmutableString("")); in DeclareDefaultUniforms()
/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp953 const std::string uniformBlockName = kDefaultUniformNames[shaderType]; in createPipelineLayout()
1147 const std::string uniformBlockName = kDefaultUniformNames[shaderType]; in updateDefaultUniformsDescriptorSet()