Searched refs:kDefaultUniformNames (Results 1 – 4 of 4) sorted by relevance
20 constexpr gl::ShaderMap<const char *> kDefaultUniformNames = { variable
675 AddResourceInfo(variableInfoMapOut, shaderType, kDefaultUniformNames[shaderType], in AssignUniformBindings()
59 constexpr gl::ShaderMap<const char *> kDefaultUniformNames = { variable161 ImmutableString(kDefaultUniformNames[shaderType]), ImmutableString("")); in DeclareDefaultUniforms()
953 const std::string uniformBlockName = kDefaultUniformNames[shaderType]; in createPipelineLayout()1147 const std::string uniformBlockName = kDefaultUniformNames[shaderType]; in updateDefaultUniformsDescriptorSet()