Searched refs:kDefaultVertexArray (Results 1 – 2 of 2) sorted by relevance
363 context->validationError(GL_INVALID_OPERATION, kDefaultVertexArray); in ValidateVertexAttribFormatCommon()447 context->validationError(GL_INVALID_OPERATION, kDefaultVertexArray); in ValidateDrawIndirectBase()1218 context->validationError(GL_INVALID_OPERATION, kDefaultVertexArray); in ValidateBindVertexBuffer()1244 context->validationError(GL_INVALID_OPERATION, kDefaultVertexArray); in ValidateVertexBindingDivisor()1292 context->validationError(GL_INVALID_OPERATION, kDefaultVertexArray); in ValidateVertexAttribBinding()
88 MSG kDefaultVertexArray = "Default vertex array object is bound."; variable